sk_plr_crowbar1 "0" sk_plr_crowbar2 "0" sk_plr_crowbar3 "0" // 9mmhandgun Round sk_plr_9mm_bullet1 "0" sk_plr_9mm_bullet2 "0" sk_plr_9mm_bullet3 "0" // 357 Round sk_plr_357_bullet1 "0" sk_plr_357_bullet2 "0" sk_plr_357_bullet3 "0" // 9mmAR Round sk_plr_9mmAR_bullet1 "0" sk_plr_9mmAR_bullet2 "0" sk_plr_9mmAR_bullet3 "0" // M203 grenade sk_plr_9mmAR_grenade1 "0" sk_plr_9mmAR_grenade2 "0" sk_plr_9mmAR_grenade3 "0" // Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire)) sk_plr_buckshot1 "0" sk_plr_buckshot2 "0" sk_plr_buckshot3 "0" // Crossbow sk_plr_xbow_bolt_monster1 "0" sk_plr_xbow_bolt_monster2 "0" sk_plr_xbow_bolt_monster3 "0" // RPG sk_plr_rpg1 "0" sk_plr_rpg2 "0" sk_plr_rpg3 "0" // Gauss Gun sk_plr_gauss1 "0" sk_plr_gauss2 "0" sk_plr_gauss3 "0" // Egon Gun sk_plr_egon_narrow1 "0" sk_plr_egon_narrow2 "0" sk_plr_egon_narrow3 "0" sk_plr_egon_wide1 "0" sk_plr_egon_wide2 "0" sk_plr_egon_wide3 "0" // Hand Grenade sk_plr_hand_grenade1 "0" sk_plr_hand_grenade2 "0" sk_plr_hand_grenade3 "0" // Satchel Charge sk_plr_satchel1 "0" sk_plr_satchel2 "0" sk_plr_satchel3 "0" // Tripmine sk_plr_tripmine1 "0" sk_plr_tripmine2 "0" sk_plr_tripmine3 "0" sk_plr_HpMedic1 "0" sk_plr_HpMedic2 "0" sk_plr_HpMedic3 "0" // Wrench sk_plr_wrench1 "0" sk_plr_wrench2 "0" sk_plr_wrench3 "0" // Barnacle Grapple sk_plr_grapple1 "0" sk_plr_grapple2 "0" sk_plr_grapple3 "0" // Uzis sk_plr_uzi1 "0" sk_plr_uzi2 "0" sk_plr_uzi3 "0" // 556 bullet round (M16, SAW, minigun) sk_556_bullet1 "0" sk_556_bullet2 "0" sk_556_bullet3 "0" // Gauss Secondary Fire sk_plr_secondarygauss1 "0" sk_plr_secondarygauss2 "0" sk_plr_secondarygauss3 "0" // Hornetgun sk_hornet_pdmg1 "0" sk_hornet_pdmg2 "0" sk_hornet_pdmg3 "0" // 762 bullet round (sniper rifle) sk_plr_762_bullet1 "0" sk_plr_762_bullet2 "0" sk_plr_762_bullet3 "0" // Spore Launcher sk_plr_spore1 "0" sk_plr_spore2 "0" sk_plr_spore3 "0" // Shock Rifle sk_plr_shockrifle1 "0" sk_plr_shockrifle2 "0" sk_plr_shockrifle3 "0" // Shock Rifle Secondary Fire sk_plr_shockrifle_beam1 "0" sk_plr_shockrifle_beam2 "0" sk_plr_shockrifle_beam3 "0" // Shock Roach Explosion sk_shockroach_dmg_xpl_touch1 "0" sk_shockroach_dmg_xpl_touch2 "0" sk_shockroach_dmg_xpl_touch3 "0" sk_shockroach_dmg_xpl_splash1 "0" sk_shockroach_dmg_xpl_splash2 "0" sk_shockroach_dmg_xpl_splash3 "0" sk_snark_dmg_bite1 "0" sk_snark_dmg_bite2 "0" sk_snark_dmg_bite3 "0" sk_snark_dmg_pop1 "0" sk_snark_dmg_pop2 "0" sk_snark_dmg_pop3 "0" sk_shocktrooper_maxcharge1 "0" sk_shocktrooper_maxcharge2 "0" sk_shocktrooper_maxcharge3 "0"