// Created with resguy v10 (WIP) // https://github.com/wootguy/resguy eqdungeon.wad models/eqdungeon/beetle.mdl models/eqdungeon/dragon.mdl models/eqdungeon/eLord.mdl models/eqdungeon/eq_monk.mdl models/eqdungeon/eq_paladin.mdl models/eqdungeon/eq_warrior.mdl models/eqdungeon/firegiant.mdl models/eqdungeon/guanoharvester.mdl models/eqdungeon/imp.mdl models/eqdungeon/kobold.mdl models/eqdungeon/p_monk_wrench.mdl models/eqdungeon/p_pal_crowbar.mdl models/eqdungeon/p_war_kukri.mdl models/eqdungeon/sonicbat.mdl models/eqdungeon/spider.mdl models/eqdungeon/v_monk_wrench.mdl models/eqdungeon/v_pal_crowbar.mdl models/eqdungeon/v_war_kukri.mdl models/eqdungeon/w_monk_wrench.mdl models/eqdungeon/w_pal_crowbar.mdl models/eqdungeon/w_war_kukri.mdl models/eqdungeon/walltorch.mdl models/player/eq_monk/eq_monk.bmp models/player/eq_monk/eq_monk.mdl models/player/eq_paladin/eq_paladin.bmp models/player/eq_paladin/eq_paladin.mdl models/player/eq_warrior/eq_warrior.bmp models/player/eq_warrior/eq_warrior.mdl sound/eqclassic/bat_att.wav sound/eqclassic/bat_die.wav sound/eqclassic/bat_fly.wav sound/eqclassic/bat_idl1.wav sound/eqclassic/dragon_atk.wav sound/eqclassic/dragon_dam.wav sound/eqclassic/dragon_dth.wav sound/eqclassic/dragon_idle.wav sound/eqclassic/dragon_roar2_distant.wav sound/eqclassic/dragon_roar_distant.wav sound/eqclassic/dragon_wingflap4_distant.wav sound/eqclassic/efr_att.wav sound/eqclassic/efr_die.wav sound/eqclassic/efr_hit.wav sound/eqclassic/efr_idl.wav sound/eqclassic/giantatt.wav sound/eqclassic/giantdie.wav sound/eqclassic/gianthit.wav sound/eqclassic/giantidl.wav sound/eqclassic/giantrun.wav sound/eqclassic/giantwlk.wav sound/eqclassic/kobo_att.wav sound/eqclassic/kobo_hit.wav sound/eqclassic/kobo_idl.wav sound/eqclassic/spid_att.wav sound/eqclassic/spid_die.wav sound/eqclassic/spid_hit.wav sprites/eqclassic/draggofmight.spr sprites/eqclassic/efrgeb.spr sprites/eqclassic/lscr.spr sprites/eqclassic/monk.spr sprites/eqclassic/pal.spr sprites/eqclassic/skarlornrsw.spr sprites/eqclassic/war.spr