// Anti-Rush by Outerbeast
#include "anti_rush"
// CheckPoint spawner by Outerbeast
#include "beast/checkpoint_spawner"

const bool blAntiRushEnable = false; // You can change this to have AntiRush mode enabled or disabled

void MapInit() 
{
	ANTI_RUSH::EntityRegister( blAntiRushEnable );
    RegisterCheckPointSpawnerEntity();
	g_EngineFuncs.CVarSetFloat( "mp_hevsuit_voice", 0 );
}
