// inb4 mapping for unused weapons
array<ItemMapping@> g_ItemMappings =
{
	ItemMapping( "weapon_357",				CLPYTHON::g_WeaponName ),
	ItemMapping( "weapon_9mmAR",			CLMP5::g_WeaponName ),
	ItemMapping( "weapon_9mmhandgun",		CLGLOCK::g_WeaponName ),
	ItemMapping( "weapon_crowbar",			CLCHAINSAW::g_WeaponName ),
	ItemMapping( "weapon_rpg",				CLRPG::g_WeaponName ), 
	ItemMapping( "weapon_sniperrifle",		CLSNIPER::g_WeaponName ),
	ItemMapping( "weapon_glock",			CLGLOCK::g_WeaponName ),
	ItemMapping( "weapon_gauss",			CLGAUSS::g_WeaponName ),
	ItemMapping( "weapon_hornetgun",		CLHORNETGUN::g_WeaponName ),
	ItemMapping( "weapon_m249",				CLMP5::g_WeaponName ),
	ItemMapping( "weapon_minigun",			CLMP5::g_WeaponName ),
	ItemMapping( "weapon_357",		  	CLMALORIAN::g_WeaponName ),
	ItemMapping( "weapon_shockrifle",		CLMP5::g_WeaponName ),
	ItemMapping( "weapon_shotgun",			CLSHOTGUN::g_WeaponName ),
	//ItemMapping( "weapon_sniperrifle",		"weapon_crossbow" ),
	//ItemMapping( "weapon_sporelauncher",	"weapon_rpg" ),
	//ItemMapping( "weapon_uzi",				CLMP5::g_WeaponName ),
	//ItemMapping( "weapon_uziakimbo",		CLMP5::g_WeaponName ),
	
	//ItemMapping( "ammo_9mmAR",				CLMP5::g_AmmoName ),
	//ItemMapping( "ammo_9mmbox",				CLMP5::g_AmmoName ),
	//ItemMapping( "ammo_9mmclip",			CLMP5::g_AmmoName ),
	//ItemMapping( "ammo_glockclip",			CLMP5::g_AmmoName ),
	//ItemMapping( "ammo_uziclip",			CLMP5::g_AmmoName ),
	ItemMapping( "ammo_mp5grenades",		CLMP5::g_SecAmmoName ),
	ItemMapping( "ammo_ARgrenades",			CLMP5::g_SecAmmoName )
};
