#include "items"
#include "triggers"
#include "monsters/monsters"
#include "weapons/projectile"
#include "weapons/weapon_q2shotgun"
#include "weapons/weapon_q2mach"
#include "weapons/weapon_beretta"

/* TODO 
- mixin class weapon_qgeneric, shit's getting ridiculous
- keys/runes
*/

void q1_InitCommon() {

  q1_RegisterProjectiles();
  q1_RegisterItems();
  q1_RegisterTriggers();
  q1_RegisterWeapon_Q2SHOTGUN();
  q1_RegisterWeapon_Q2MACH();
  q1_RegisterWeapon_BERETTA();
}