#include "common"

// coop shit
#include "monsters/monster_qarmy"
#include "monsters/monster_qquader"
#include "monsters/monster_qknight"

void MapInit() {
  q1_InitCommon();
  q1_RegisterMonsters();
}

void q1_RegisterMonsters() {
  q1_RegisterMonster_ARMY();
  q1_RegisterMonster_QUADER();
  q1_RegisterMonster_KNIGHT();
}