#include "trigger_tower"
#include "trigger_barrier"
#include "trigger_wavemanager"

void MapInit()
{

	g_Game.AlertMessage( at_console, "rc_towerdefense.as loaded \n" );
	g_CustomEntityFuncs.RegisterCustomEntity( "trigger_tower", "trigger_tower" );
	g_CustomEntityFuncs.RegisterCustomEntity( "trigger_barrier", "trigger_barrier" );
	g_CustomEntityFuncs.RegisterCustomEntity( "trigger_wavemanager", "trigger_wavemanager" );

}