#include "env_model_coop"
#include "env_warpball"
#include "replace_weapon_sprites"
#include "point_checkpoint"

void MapInit()
{
	RegisterEnvModelCoop();
	RegisterEnvWarpball();
	REPLACE_WEAPON_SPRITES::SetReplacements( "twhltower", "hud_ammo;crosshairs;640hud1;640hud2;640hud3;640hud4;640hud5;640hud6", "weapon_9mmAR;weapon_9mmhandgun;weapon_357;weapon_crossbow;weapon_crowbar;weapon_egon;weapon_gauss;weapon_handgrenade;weapon_hornetgun;weapon_rpg;weapon_satchel;weapon_shotgun;weapon_snark;weapon_tripmine" );
	RegisterPointCheckPointEntity();
}

void ActivateSurvival(CBaseEntity@ pActivator,CBaseEntity@ pCaller, USE_TYPE useType, float flValue)
{
	g_SurvivalMode.Activate();
}
