#include "beast/replace_weapon_sprites"

void MapInit()
{
  REPLACE_WEAPON_SPRITES::SetReplacements( "xv", "640hud1;640hud4", "weapon_crowbar" );
}

void ActivateSurvival( CBaseEntity@ pActivator, CBaseEntity@ pCaller,
  USE_TYPE useType, float flValue )
{
  g_SurvivalMode.Activate();
}

void DisableSurvival( CBaseEntity@ pActivator, CBaseEntity@ pCaller,
  USE_TYPE useType, float flValue )
{
  g_SurvivalMode.Disable();
}
